Alain

Serious business war cleric of Zandragal

Description:

Known Spells and spell loadouts
Alain Wishlist
Loyal companion and mount, Svenskeren

Intel Alain has:
List of falizur worshipers and people implicated in having dealings, names written down
Traylon family suspected to have dealings with falizure and other families

RP Pushes:
Paladin training (for paladin feats)
Knowledge learning (for ancestral knowledge to be available as a freebe)
Falizur (Character direction, favored enemy hopefully)

Alain Thermidor (d8)
Age: 18
Race: Aasimar
Type: Outsider
Size: Medium
Alignment: Lawful Good
Height: 6’1
Weight: 180 lbs
Build: Muscular
Level: 6+2
Exp: 1706/5000

Paladin Code:
Player’s Handbook
Respect legitimate authority
Act with honor (not lying, not cheating, not using poison, and so forth)
Help those in need (provided they do not use the help for evil or chaotic ends)
Punish those who harm or threaten innocents.

Silver Empire
Be nice to people
Never allow evil
Serve diety and what’s right
Don’t kill helpless

Stats (25 base, +2 wis/cha from Aasimar, +1 level 4)
Str 14
Dex 11
Con 14
Int 8
Wis 17
Cha 14

HP: 57/57
AC: 18 (19 /w light shield, 21 /w +1 heavy shield), Touch: 10, Flatfooted AC: 18 (no shield)
Turns: 10/10 per day
Smites: 3/3 per day (Destruction or Smite Evil)
Conviction: 6/6 per day
Spd: 30 ft
Languages: Imperial, Celestial
Spell Slots
Cleric
Level 0 (5 total):
Level 1 (4 total): – Domain (War/Destruction)
Level 2 (4 total): – Domain (War/Destruction)
Level 3 (3 total): – Domain (War/Destruction)

Paladin
Level 1 (2 total)

Bonuses
From Stats
HP rolls: Level 1: 10, Level 2: 8, Level 3: 3, Level 4: 8, Level 5: 8, Level 6: 8
Str: +2 to: melee attack roll, damage to melee/thrown (offhand 0.5x, 2-hander 1.5x), strength checks, climb, jump, swim
Dex: +0 to: Ranged attack, AC, Reflex saves, Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope
Con: +2 to: Hit Dice rolls, Fort Saves, Concentration
Int: -1 to: Languages, skill points/level, Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft
Wis: +3 to: Will saves, spells, Heal, Perception, Profession, Sense Motive, and Survival
Cha: +2 to: Turn checks, Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device

From Aasimar
Land speed: 30 ft., Darkvision: 60 ft, +2 perception, Daylight (Sp): 1/day CL=ChL
Resist acid 5 cold 5 elec 5, Automatic Languages: Common, Celestial

From Cleric
Domain: War, Destruction
Saves @ lvl 6: +5 fort, +2 ref, +5 will
Spells @ lvl 5: Level 0: 5 + 1, Level 1: 3 + 1, Level 2: 3 + 1, Level 3: 2 + 1
Save DV: 10 + SL + Wisdom Mod = 13 + SL
Aura(ex): Good
Turns: 3 + cha mod = 5 turns/day, 5 ranks of knowledge:religion gives +2 to turn checks
Turn Check: 1d20 + cha mod + bonuses (1d20 + 4)
(0/CL-4, 1-3/CL-3, 4-6/CL-2, 7-9/CL-1, 10-12/CL, 13-15/CL + 1, 16-18/CL + 2, 19-21/CL + 3, ≥22/CC + 4)
Bonus Feats: Shield Proficiency, Armor Proficiency (Heavy, Medium), Weapon Focus (Bastard), Exotic Weapon Prof (Bastard)
Destruction Domain: Smite (Su) Make a single melee attack at +4 attack and +damage = cleric level. 1/day
War Domain: Weapon Prof and Weapon Focus feats for diety’s favored weapon

From Paladin
BAB @ lvl 6: +6

Weapon and Armor Proficiency
Proficient with all simple/martial weapons, with all types of armor, and with shields (except tower shields).

Turn Undead (Su)
3 + cha mod = 5 extra turns/day

Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to his paladin level.

Smite Evil (Su) x 2
Add Charisma bonus to attack roll, paladin level to damage to one melee attack, and makes attack good aligned.
Smite has no effect against non-evil creatures.

Divine Health (Ex)
Immune to all diseases, including supernatural and magical diseases

Aura of Courage (Su)
Immune to fear, allies within 10 feet gain +4 morale bonus on saves against fear effects, off if unconscious/dead

Lay on Hands (Su)
Heal hp/day equal to paladin level x cha bonus (6 × 2 = 12). May use as much of it as he wants at a time. Standard.

Divine Grace (Su)
Cha bonus on saving throws (untyped)

Remove Disease 1/Day (Sp)
Produce a remove disease effect once per day

Drakkensteed Special Mount 1/Day (Sp)
Full-round action, call Svenskeren next to Alain (Drakkensteed). Stays out until dismissed (free action).
It is summoned at full health and with the equipment it last had.
If it dies, Alain cannot summon a new mount for 30 days or next paladin level, and has -1 to attack and damage during that period.
This ability is the equivilent of a spell of level 2 and is a conjuration effect.

From Feats
Power attack (Up to -BAB attack, Up to +BAB damage, x2 for weapon wielded two handed)
+1 attack with bastard swords
+4 to Conc checks to cast spells/Sp while on defensive or grappled/pinned
Do not provoke attacks of opportunity when casting spells in combat when a light/heavy/tower shield is readied
All knowledge skills are class skills
+2 religion / +2 warfare
1st paladin gestalt (all paladin profs, class skills, effectively 1st level paladin without divine features)

Total Bonuses (anything I have stacked)
Armor Check Penalty: -9
Attack +10 / with +1 bastard swords
Saves: +9 fort, +4 ref, +10 will
Turn: +4
Skills: +5 perception, +8 concentration ( +13 /w tunic ), +8 heal ( +10 /w belt, +12 /w belt and kit ), +4 Spellcraft,
+7 Knowledge: Religion, +3 Sense Motive, +3 Survival, +2 Diplomacy/Bluff/Intimidate/Gather Info, +3 Ride,
-1 warfare
Languages Known: Imperial, Celestial, Draconic

Skills
Total Skill Points – 8@1st + 2/level + 8 bonus
Concentration 6
Heal 5
Spellcraft 5
Knowledge: Religion 6
Ride: 3
Speak Language: Draconic
Other class skills: Craft, Diplomacy, Knowledge: All, Profession (wis), Ride, Sense Motive

Heal Profession
.5(Heal Check) = GP/week
CL * SL = GP (min 1)

Feats
Heading Towards ‘Somatic Weaponry’
Prereqs Spellcraft 5, Conc 5

Feats:
Armor Proficiency (Heavy) and (Medium)
Shield Proficiency
Weapon Focus: Bastard Sword
Exotic Weapon Proficiency: Bastard Sword

Combat Casting
Shielded Casting

Improved Turning (+1 CL for turning checks)
Education (All knowledge skills class skills, +2 religion/warfare (once it’s trained)
Power Attack

Wishlist:
Ancestral Knowledge

Gear
AC 12
Leather Armor 15 lb (+2 AC)
Mrk Greataxe 12 lb (1d12, +9 / +4 attack, x3 crit)

Money: 2840 g
Light Load – 0-58 lb, Medium 59-116 (ACP -3, +3 max dex), Heavy 117-175 (ACP -6, +1 max dex)
Total Weight Carried: 112.5 lb (Medium Load)
Total Weight: 112.5 lb + 180 lb (Alain’s Weight) = 292.5 lbs
Wearing:
Mwk Composite Longbow +2 3 lb (1d8, +7 / +2 attack, max +2 damage from str, need +2 str to wield prof, crit 20×3, piercing, 110 ft range, -2 attack/110 ft beyond, max 1100 ft) 43 arrows 7.5 lb (3 lb/20 arrows)
(8 of which are +1s)
+1 Bastard Sword 6 lb (1d10 + 1, +10 / +5 attack, crit 19-20×2, slashing)
Circlet of Mages 0 lb ( +2 competence to concentration, 3 daily charges, spend X charges when casting spell to not lose slot of X level, free action)
Tunic of Steady Spellcasting 1 lb ( +5 competence bonus to concentration checks, wearable under armor)
Masterwork Full Plate /w Designs 50 lb ( +8 AC, -5 ACP, Spd 20 ft, Run x3, +1 dex cap)
+1 Shield, heavy steel 15 lb ( +3 AC, -1 ACP)
Amulet of Teamwork (Aid Another is +3, Everyone flanking target Alain is flanking get +2 damage,
swift 1/day +5 comp to AC to you and adjacent ally)
Healing Belt 1 lb ( +2 competence bonus to heal, 3 charges, 1 charge for healing 2d8, 2 for 3d8, 3 for 4d8)
4 pouches
Protection from Evil Potion CL3
Cure Moderate Wounds CL 3 x2

Personal Inventory:
Backpack 2 lb
Rations x7 6 lb
Rope, hempen 50 ft 10 lb
Waterskin 4 lb
Healer’s Kit (10/10 charges, +2 circumstance bonus when using) 1 lb
Holy Symbol Silver 1 lb
Flint and Steel
Signet Ring
Focus Rings x 2
Spell Component Pouch
Antidragon Aura Spell Components x1 (25gp)
Cold Weather Outfit 7 lb
snowshoes 4 lbs (5 gp)
snow goggles 2 gp
waterskin 4 lb
Masterwork Potion Belt 0.3 lb (10 potion slots, 3 Used, .1 pounds per potion)

Horse:
Mule
Light load 0-230, medium load 231-460 pounds, heavy load 461-690 pounds
Total Weight: 123.5 lbs (Light Load)
Total weight with Alain: 189.5 + Alain’s weight (180) = 369.5ish (Medium Load)

Wagon Inventory:
Bit and bridle 1 lb
Pack Saddle 15 lb

200 ft hemp rope 10 lb
Shield, light steel 6 lb ( +1 AC, -1 Armor check penalty)
Silver Bastard Sword 6 lb (1d10-1, +6 attack, crit 19-20×2, slashing, silver)
Bastard Sword 6 lb (1d10, +6 attack, crit 19-20×2, slashing)
Pouch x2 1 lb
Bedroll 5 lb
Winter Blanket 3 lb
Ink
Inkpen
Hooded Lamp 2 lb
Mirror, small steel 0.5 lb
Torch x5 5 lb
Oil 1 lb
Paper x 10, 4 gp
Pot, iron 10 lb
Soap 1 lb
Tent 20 lb
Whetstone 1 lb
Cleric’s Vestments 6 lb
shovel 4 lb (1 gp)
sleeping bag 5 lb (1 sp)
tarp 1 lb (2 gp sq/yd)

Heavy Warhorse
Light Load 0-300, Medium Load 301-600, Heavy Load 601-900
Total Weight: 91 lbs + Alain (274 lbs) = 365 lbs

Svenskeren Inventory:
Scale Mail Barding 60 lbs(+4 AC, +3 Max Dex, -4 ACP)
Military Saddle 30 lb
Bit and Bridle 1 lb
Saddlebags 8 lb

Svenskeren, Drakkensteed, Magical Beast (Dragonblood) (10 ft Large)
Paladin Steed bonuses ( +2 d8 HD, +4 Nat Arm, +1 Str, Int 6)
Empathic Link: Empathic bond up to 1 mile
Improved Evasion: Reflex save for half becomes half normally, and save for none
Share Saves: Uses whichever BASE saves are the best
Share Spells: Share any spell cast with mount. Non-instant spells end on mount if mount is more than 5 ft away.
Personal spells can also just be cast on mount instead of paladin, and shared spells can affect mount that can’t normally.

Rolls:
HP: 52 (6d8 Paladin Special Mount, Rolls: 8, 6, 4, 6, 1, 3)
Speed: 50 ft ground, fly 60 ft (poor)
AC 19, Touch 11, Flat-footed 17 (-1 size +2 dex, +4 natural, +4 Paladin natural)
Init +2
Abilities: Str 24 (with +1 pal), Dex 15, Con 19, Int 6, Wis 14, Cha 12
Senses: Low-light vision
Saves: Fort +9, Ref +7, Will +7 (Base +5 / +5 / +5, upped from +5 / +5 / +2 )
Skills: Jump 9, Intimidate 9 (2*4 + 2/lvl = 8 + 10 = 18 points)
Skill Totals: Jump +16, Intimidate +10 ( +4 each size category larger), Perception +2

Feats: Alertness, Wingover, 3rd feat
Bite Claw Claw normal str
Attack: Bite +10, Claw (1d8 + 7) (bab + str + size= 4 + 7-1=10)
BaB: 4, Grapple +15 (str + bab + size = 7 + 4 + 4=15)

Trample (ex) Full round action, can move up to 100 feet and run over medium or smaller, dealing 1d6+10 (1.5str), DC 20 Reflex for half.
Targets can AOO at -4 or reflex save to take half damage for 10 + 1/2HD + str = 10 + 3 + 7=DC 20
Target is only trampled if you go over all the squares it occupies. It can attempt an AOO at -4 if you only partially run over.

Bio:

Alain

The Silver Empire Blackstream