Jarn R'kar

Purple-Scale the Magnificent

Description:

Jarn R’Kar

6th Level Lizardfolk Sorcerer (d4) (Dragon Heritage Variant) (15600/20000 exp.)

1st Level Dragonfire Adept Gestalt (d8)

36 HP

STR 13 ( +1)
DEX 8 (-1)
CON 14 ( +2)
INT 11 ( +0)
WIS 9 (-1)
CHA 19 ( +4) ( +2 from gear)

Skills:

xx = ranks/stat/feat or class bonus/gear

11 = 9 2 0 2 Concentration
9 = 9 0 0 0 Spellcraft
6 = 6 0 0 0 Knowledge Arcana
11 = 8 3 0 0 Disguise
6 = 3 3 0 0 Perform (Magician)
1 = 0 0 1 0 Search

Racial:

+5 Natural Armor
2 Claws (1d4 + 1) and Bite (1d4)
Hold Breath: Hold breath for 56 rounds/5.6 minutes (4x con score)

Feats and features:

*Multiattack
-2 secondary attacks instead of -5

*Draconic Heritage (Silver) (Class Feature)
+4 sleep and paralysis effects ( +DH)
+4 spells and abilities with cold descriptor ( +DH)
Disguise as sorc class skill

*Silver Dragon Lineage – DC 14+SL (Fort)
As a standard action, you can convert an arcane spell slot into a paralyzing blast. All adjacent enemies are paralyzed for 1 round. A successful Fortitude save (DC 10 + SL + cha mod) negates the effect.

*Draconic Resistance
+12 DHeritage Cold Resistance (3xDH)

*Draconic Presence – DC 14+SL (Will)
Casting arcane spells causes enemies with less HD and within 10 feet to be shaken for SL rounds if they fail a will save (DC 10 + SL + cha mod).
Successful save means opponent is immune for 24 hours
Does not affect: int 3 or lower, shaken creatures, dragons

*Dragonfire Adept I
Gain level 1 DFA stats and feats
Proficient with simple weapons

*Dragontouched
+1 hp, +1 perception, +1 search, +1 saves vs paralysis/sleep

*Breath Weapon (Su) – DC 12 (Reflex)
At will standard for 1d6 fire damage in either a 15 foot cone or 30 foot line.
Reflex for half damage (DC 10 + 1/2 CL + con mod)
You are immune to your own breath weapon

*Invocations (Sp)
See magic section for details.
All invocations are at will.
Subject to arcane failure chance

Combat:

AC: 15
-1 Dex + 6 Nat + 0 Arm + 0 Shield + 0

BAB +3
Melee: +4 = 3 + 1
Ranged: +2 = 3 + -1
Claw: +4 (1d4 + 1)
Bite: +2 (1d4)
Full attack: Claw x2 Bite x1

Fort: 4 = 2 + 2
Ref: 1 = -1 + 2
Will: 6 = 1 + 5
+5 sleep and paralysis effects
+4 spells and abilities with cold descriptor

Special:
12 cold resist

Magic:

Spells per Day:
0th: 6 (6)
1st: 7 (6 + 1)
2nd: 6 (5 + 1)
3rd: 4 (3 + 1)

Spells Known:

0th: 6 casts/day
Daze
Dancing Lights
Prestidigitation
Mage Hand
Ghost Sound
Camouflage Scales (Invented)
Detect Magic

1st: 7 casts/day
Endure Elements
Suds (Grease)
Expeditious Retreat
Ray of Enfeeblement
Mage Armor
Unseen Servant

2nd: 6 casts/day
Invisibility
Glitterdust

3rd: 3 casts/day
Summon Monster III
Dispel Magic

Invocations Known:

Least:
*Endure Exposure
Range: Touch, Duration: 24 hours, SL: 3
Grant target the effects of the endure elements spell and make that target immune to any effects of your breath weapon.

Possessions:

Gear:
Backpack
Tent
Blanket
Bedroll
50 ft. Rope

Some Books

Cold Weather Outfit
A Few Books (On Magic)

Magic Items:
Circlet of Mages ( +2 competence to concentration, 3 charges/day, Free action: spend X charges when casting spell to not lose slot of X level)
Cloak of Charisma +2
Chime of Opening 7/10
Bag of Tricks (Gray)
Arcanist’s Gloves (2/Day Charge +2 CL to 1st Level spell)
Amulet of Nat Armor +1

Progression:

Jarn is being navigated toward Dragonfire Adept.
Jarn is currently targeting Draconic feats.

Bio:

Jarn R'kar

The Silver Empire Xennith